A young person’s guide to cyberspace

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Yuko, newly arrived in Daikoku City with her impulsive little sister Kyoko, loses her dog Densuke when it chases an “illegal” — a sort of computer virus — through a hole in a fence into an “obsolete” cyberspace. Fumie’s business is retrieving lost cyberpets, and Yuko hires her to rescue Densuke. It’s a more difficult job than they anticipate.

Episode one of Denno Coil is the first episode of any of this season’s series that I watched a second time, which automatically makes it the coolest show currently being broadcast. In some respects, it really does seem like Serial Experiments Lain retold for youngsters. Virtual spaces are coincident with the everyday world, and one can open holes to the cyberspaces with “bug” spray. Children have cyberpets that look and behave like real dogs and cats but are visible only to those who wear special glasses. It is possible to pick up and hold these pets, and they can freely pass through the holes into cyberspaces. They don’t like it when you drop a backpack on/through them. Numerous small floating spheres constantly monitor Daikoku City for cybernetic breaches, blasting suspicious areas with a sort of ray.

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The first episode is very promising. The characters have distinct, non-cliche personalities, and the Denno Coil universe is the most interesting I’ve come across recently. Whether Denno Coil remains cool depends in part in how carefully and consistently director and writer Mitsuo Iso works out the logic of the intersecting real and virtual worlds. It also depends on whether he has twenty-six episodes’ worth of story to tell. The character designs are simplified but serviceable (though the characters who wear visors instead of glasses look like they have pig noses), and the art and the animation are adequate. The background music sounds interesting when I’m aware of it.

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Children’s theatre of the absurd

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There’s a mysterious door in the floor of five-year-old Ami’s room in her family’s new home. It leads to Animal Yokocho, or AniYoko, a parallel universe inhabited by talking animals. Three of the animals pop out of the door every day to play with Ami: Kenta, the high-strung bear; Issa, the gentle panda; and, Iyo, the playful, deranged rabbit. They do things differently in AniYoko:

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Continue reading “Children’s theatre of the absurd”

Fireworks

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I could complain about the manifold implausibilites of Rocket Girls, but it would be pointless. How can you expect logic in a universe where a space agency drafts random high school girls to be astronauts merely because they’re lightweight? Instead, it’s better to focus on the incidental pleasures, such as classic calculators

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or cigarette lighters

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or girls wearing skin-tight space suits. (Never mind that the suits are basically three millimeters of silicone rubber, and the story is set in the tropics. Heatstroke doesn’t happen in anime.)

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The story zips right along, and there’s no time for teen angst. Yukari, spending her vacation in the Solomon Islands looking for her father who disappeared seventeen years ago, is variously bewildered, shocked, appalled, outraged, exasperated, disgusted and just plain angry as she learns just what her “part-time job” entails and discovers a few things about her family. If Yukari really had sense, she would run away from all these crazy people as fast as she could, but then there would be no anime. She’s soon joined by Matsuri, a native islander, and one of Yukari’s classmates from Japan should arrive on the island shortly.

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Despite all the nonsense and the bad computer animation, Rocket Girls is enjoyable. It’s partly because it doesn’t take itself terribly seriously, and partly because, although the show gets the details wrong, it gets the story right. The people who made Rocket Girls, I think, really do want to go into space.

Silliness

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Ludicrous though it is as Shakespeare, if you ignore the characters’ names, Romeo x Juliet becomes a generic fantasy action show, a bit slicker than most but otherwise of no particular distinction. If it’s something truly ridiculous you want, I recommend Sisters of Wellber. In the first episode we have swords, guns, sword-guns, plate armor, a fairy, cigarettes, facial markings, a guy named Galahad, artificial intelligence and a tank that talks too much. There’s also mention of a “Killer Bee Man.” This isn’t schizotech; this is just plain silly. I suppose it’s part of the writers’ strategy: if anything can happen, you don’t have to worry about consistency. What’s frustrating is that there might be a decent story about interesting characters here — the principals are a princess who may or may not have killed a prince from a different kingdom, and the thief who becomes her protector — but it’s lost under all the senseless gimmicks.

I’m back

Whew.

*****

I had planned to sneer at Koutetsu Sangokushi this evening, but it’s late and I’m tired. I’ll just note that it uses many of the same motifs as Bakumatsu Kikansetsu Irohanihoheto, from the red star to the mysterious, powerful talisman, and makes them stupid. Imagine BKI as a bad video game adaptation and you’ll be close. (I think it really was deliberately modeled on BKI; there are too many parallels to be coincidental.) Koutetsu Sangokushi‘s only virtue is that it illustrates by contrast just how well-done BKI is.

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Yes, they’re both guys